[Xtend] Fix: Blurry screen in HTML5 on mobile (pixel ratio error)

Lucas C

Lucas C

Developer

Xtend is a universal display scaling solution, which means it works with all platforms out of the box. This includes HTML5, which in turn supports virtually any device with a web browser. However, using HTML5 also turns certain scaling duties over to the web browser--namely, DPI scaling.

If you find your application appears blurry when running in HTML5 on high-DPI devices (e.g. most modern smartphones), you must configure your project to override the browser's DPI scaling for consistent results.

[VNgen] Workaround: Alpha blending errors on character attachments

Lucas C

Lucas C

Developer

VNgen uses an advanced compositing system for animating characters with multiple layers, each of which can be individually animated. But sometimes, you may notice unwanted outlines around character layers. This is due to alpha blending errors caused by antialiased edges around sprites. Unfortunately, these errors are inherent to GameMaker Studio itself and cannot be fixed by VNgen at present. However, a few workarounds are available to reduce or eliminate the effect beyond visibility.

[VNgen] Fix: Texture errors when running mascot demo

Lucas C

Lucas C

Developer

VNgen includes two demos out of the box: a classic demo based on its predecessor, Edge VN, and a brand-new, fully voice-acted demo featuring VNgen's twin mascots, Miki and Mei. VNgen is a forward-looking visual novel and animation engine, so this demo was designed with high-quality 4K (and some even 5K) assets.

If you find some textures do not display correctly upon running the mascot demo, you must configure your project to output 4K or higher texture pages.