The "vngen_char_destroy" Function


vngen_char_destroy(name, transition, duration, [ease]);
namestringThe ID of the character to destroy (or keyword all for all characters)
transitionscriptSets the transition animation to perform
durationrealSets the length of the transition animation, in seconds
[ease]integer/macroOptional: Sets the ease override for the transition script


Destroys the input entity ID, freeing its resources from memory. Can also perform an exit transition animation before destroying. Once a given ID has been destroyed, it can be created again with the same ID.

See Included Animations and Macros & Keywords for a list of available transition animations and ease modes.


vngen_event() {
vngen_char_destroy("John Doe", trans_slide_left, 2, ease_sin_in);