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The "vngen_audio_resume" Function

Syntax#

vngen_audio_resume(id);
ArgumentTypeDescription
idreal/stringThe unique identifier of the sound to unpause (or keyword all for all sounds)

Description#

Unpauses a sound previously played with VNgen audio actions (except vox audio, which uses a separate pause function). All audio except music will be automatically paused and unpaused if vngen_toggle_pause is run.

Example#

vngen_event() {
vngen_audio_resume("explode");
vngen_audio_resume("John Doe");
}

This will unpause one sound effect and one voiceover audio line. Remember, voice audio uses the name of the associated character as an ID.