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The "vngen_scene_deform_stop" Function

Syntax#

vngen_scene_deform_stop(id);
ArgumentTypeDescription
idreal/stringThe ID of the scene to stop animating (or keyword all for all scenes)

Description#

Stops the active keyframe deformation animation being performed on the input entity ID, if any. Note that this script only needs to be run to stop looped animations.

Example#

vngen_event() {
vngen_scene_deform_stop("bg");
}