Skip to main content

The "vngen_perspective_shader_start" Function

Syntax#

vngen_perspective_shader_start(shader, fade, [ease]);
ArgumentTypeDescription
shadershaderThe shader to perform
faderealSets the length of time to fade shader in, in seconds
easeinteger/macroOptional: Sets the ease mode for fade transition

Description#

Applies a shader with optional fade in transition. Shaders are written externally and can be used to modify the color and position of vertices and/or pixels.

important

Some shaders require extra input values to function properly. These values must be set externally with vngen_set_shader_* scripts.

See Shaders for a list of included shaders.

Example#

if vngen_event() {
vngen_perspective_shader_start(shd_sepia, 0.5);
}