The "vngen_label_modify_style" Function
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SyntaxArgument | Type | Description |
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id | real/string | The ID of the label to modify (or keyword all for all labels) |
col1 | color/macro | The text top-left gradient color, where c_white is default (or keyword previous for no change, or keyword inherit for saved style) |
col2 | color/macro | The text top-right gradient color, where c_white is default (or keyword previous for no change, or keyword inherit for saved style) |
col3 | color/macro | The text bottom-right gradient color, where c_white is default (or keyword previous for no change, or keyword inherit for saved style) |
col4 | color/macro | The text bottom-left gradient color, where c_white is default (or keyword previous for no change, or keyword inherit for saved style) |
shadow | color/macro | The text shadow color, where 'none' is default (or keyword previous for no change, keyword inherit for saved style, or 'none' for none) |
outline | color/macro | The text outline color, where 'none' is default (or keyword previous for no change, keyword inherit for saved style, or 'none' for none) |
alpha | real (0-1) | The alpha transparency value, where 1 is default and 0 is fully transparent |
duration | real | Sets the length of the modification transition, in seconds |
[ease] | integer/macro | Optional: Sets the ease mode to perform the transition in |
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DescriptionApplies a four-color gradient and transparency modifications to the input entity ID. Color values can be input using GameMaker Studio's built-in color constants or functions like VNgen's make_color_hex_to_rgb
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All modifications made with this script are permanent and will persist until another modification is performed. This script cannot be performed simultaneously with other modification actions operating on the same entity ID.
Unlike other entities, color modifications applied to labels are applied to each individual character in the string rather than to the string as a whole. The exception to this is animations, which are applied as normal.
See Macros & Keywords for a list of available style modes and ease modes.