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The "vngen_scene_modify_ext" Function

Syntax#

vngen_scene_modify_ext(id, x, y, z, xscale, yscale, rot, col1, col2, col3, col4, alpha, duration, ease);
ArgumentTypeDescription
idreal/stringThe ID of the scene to modify (or keyword all for all scenes)
xrealThe horizontal position to display the scene, relative to the global offset
yrealThe vertical position to display the scene, relative to the global offset
zrealThe drawing depth of the scene, relative to other scenes only
xscalerealThe horizontal scale multiplier, where 1 is default
yscalerealThe vertical scale multiplier, where 1 is default
rotrealThe scene rotation, in degrees
col1colorThe top-left gradient color, where c_white is default
col2colorThe top-right gradient color, where c_white is default
col3colorThe bottom-right gradient color, where c_white is default
col4colorThe bottom-left gradient color, where c_white is default
alphareal (0-1)The alpha transparency value, where 1 is default and 0 is fully transparent
durationrealSets the length of the modification transition, in seconds
easeinteger/macroSets the ease mode for the modification transition

Description#

Combines vngen_scene_modify_style and vngen_scene_modify_pos with a few extra options, applying a new position, scale, rotation, four-color gradient, and transparency modifications to the input entity ID.

All modifications made with this script are permanent and will persist until another modification is performed. This script cannot be performed simultaneously with other modification actions operating on the same entity ID.

See Macros & Keywords for a list of available ease modes.

Example#

vngen_event() {
vngen_scene_modify_ext("bg", 0, 0, -1, 1.5, 1.5, 0, c_yellow, c_yellow, c_orange, c_orange, 1, 2, ease_sin_out);
}

This will increase the scene's scale, simulating a zoom while fading to a warm gradient simulating a sunset.