The "vngen_emote_destroy" Function
#
SyntaxEnables or disables waiting for the sprite animation to complete before destroying
#
DescriptionDestroys the input entity ID, freeing its resources from memory. Can also wait until the current sprite animation is complete before destroying. Once a given ID has been destroyed, it can be created again with the same ID.
Note that this script is only required to destroy looped emotes, as non-looped emotes self-destruct automatically.