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The "vngen_text_modify_style" Function

Syntax#

vngen_text_modify_style(id, col1, col2, col3, col4, shadow, outline, alpha, duration, [ease]);
ArgumentTypeDescription
idreal/stringThe ID of the text to modify (or keyword all for all text)
col1color/macroThe text top-left gradient color, where c_white is default (or keyword previous for no change, or keyword inherit for saved style)
col2color/macroThe text top-right gradient color, where c_white is default (or keyword previous for no change, or keyword inherit for saved style)
col3color/macroThe text bottom-right gradient color, where c_white is default (or keyword previous for no change, or keyword inherit for saved style)
col4color/macroThe text bottom-left gradient color, where c_white is default (or keyword previous for no change, or keyword inherit for saved style)
shadowcolor/macroThe text shadow color, where 'none' is default (or keyword previous for no change, keyword inherit for saved style, or 'none' for none)
outlinecolor/macroThe text outline color, where 'none' is default (or keyword previous for no change, keyword inherit for saved style, or 'none' for none)
alphareal (0-1)The alpha transparency value, where 1 is default and 0 is fully transparent
durationrealSets the length of the modification transition, in seconds
[ease]integer/macroOptional: Sets the ease mode to perform the transition in

Description#

Applies a four-color gradient and transparency modifications to the input entity ID. Color values can be input using GameMaker Studio's built-in color constants or functions like VNgen's make_color_hex_to_rgb.

All modifications made with this script are permanent and will persist until another modification is performed. This script cannot be performed simultaneously with other modification actions operating on the same entity ID.

Unlike other entities, color modifications applied to text are applied to each individual character in the string rather than to the string as a whole. The exception to this is animations, which are applied as normal.

See Macros & Keywords for a list of available style modes and ease modes.

Example#

vngen_event() {
vngen_text_modify_style("text", c_red, c_blue, c_green, c_yellow, c_black, c_white, 1, 2);
}