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The "vngen_char_deform_stop" Function

Syntax#

vngen_char_deform_stop(name);
ArgumentTypeDescription
namestringThe ID of the character to stop animating (or keyword all for all characters)

Description#

Stops the active keyframe deformation animation being performed on the input entity ID, if any. Note that this script only needs to be run to stop looped animations.

Example#

vngen_event() {
vngen_scene_deform_stop("John Doe");
}