|real/string||The unique identifier to use for the new text|
|string||The character name to associate with the text|
|string||The text string to display|
|real/macro||The horizontal texture offset, or origin point, relative to the top-left corner|
|real/macro||The vertical texture offset, or origin point, relative to the top-left corner|
|real/macro||The horizontal position to display the text, relative to the global offset (or keyword |
|real/macro||The vertical position to display the text, relative to the global offset (or keyword |
|real||The drawing depth of the text, relative to other text only|
|integer/macro||Sets the automatic scaling mode for the text|
|real||The width in pixels before text is wrapped into a new line|
|font/macro||The font to draw text in, where |
|color/macro||The color to draw text in, where |
|script||Sets the transition animation to perform|
|real||Sets the duration of the transition animation, in seconds|
|integer/macro||Sets the ease override for the transition script|
|real/string||Optional: Sets the language flag for the text|
Creates a new string of text with extra options which will be displayed until
vngen_text_destroy is run. Multiple text elements can exist simultaneously, however no two may share the same ID. VNgen entity IDs are arbitrary and most can be either numbers or strings, but bear in mind that -1 is reserved as 'null' and cannot be used as an ID.
By default, text will be printed onto the screen with a typewriter effect at the rate set by
vngen_set_speed, progressing one character at a time until the entire string is displayed. Once the string is complete, the engine will wait for user input before continuing to the next event. Running
vngen_continue before the effect is complete will skip it.
Newly-created text will be automatically added to the backlog.
Note that text elements are displayed as a surface, or texture, and the exact dimensions of this texture may not be known. As a result, functions like
scaling may not behave as expected. It is important to test your text actions and design your fonts and linebreaks to a standard which results in predictable texture dimensions.
See Included Animations and Macros & Keywords for a list of available style modes, origin points, scaling modes, transition animations, and ease modes. See Language Functions for details on multi-language support. See Inline Markup for available markup tags.